3D Character Development Workshop: Rigging Fundamentals for Artists and Animators
3D Character Development Workshop is designed to fast-track comprehension of the concepts, tools, and methods of character rigging so that you can get past the technical hurdles and on to animating. This comprehensive guide is simple enough for non-technical artists to follow, yet presented in a holistic, comprehensive, best-practices approach so professional and student animators and artists can begin designing and animating their own fully-functioning characters.
- Uses a holistic, end-to-end process that empowers the reader with an understanding of the entirety of the character development pipeline--from concept to completion
- Includes a fast-tracked learning by example method. Short, iterative lessons create familiarity of best practices through rote exercise
- Contains full color photos (throughout) and downloadable examples/starter files that allow out-of-sequence or selective learning
About the Author
Van Horn Erik: Erik Van Horn is an artist, animator and writer, and Program Director of Game Art at The University of the Arts. He has been Digital Art Director for Magic: The Gathering at Wizards of the Coast (a division of Hasbro), and Senior Training Specialist at Disney Animation Studios. Feature credits include Chicken Little, Meet the Robinsons, Bolt, Princess and the Frog, and Tangled.