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20 Makey Makey Projects for the Evil Genius

20 Makey Makey Projects for the Evil Genius

Current price: $28.00
This product is not returnable.
Publication Date: July 12th, 2017
Publisher:
McGraw Hill Tab
ISBN:
9781259860461
Pages:
224
Usually Ships in 1 to 5 Days

Description

Publisher's Note: Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product.


20 fun and inventive Makey Makey projects for Makers from beginner to expert

This hands-on guide is filled with DIY projects that show readers, step-by-step, how to start creating and making cool inventions with the Makey Makey invention kit. Each project features easy-to-follow, fully-illustrated instructions and detailed photographs of the finished gadget. Readers will see how to apply these skills and start building their own Makey Makey projects.

20 Makey Makey Projects for the Evil Genius starts off with very approachable introductory projects, making it a great starting point for beginners. It then builds to more challenging projects, allowing more experienced users to go further by incorporating technologies like Raspberry Pi, Processing and Scratch programming, 3D Printing, and creating wearable electronics with Makey Makey. Projects are divided into four categories: "Fun and Games," Interactive," Hacks and Pranks," and "Makey Makey Go."

- No prior programming or technical experience is required
- Basic enough for beginners, but challenging enough for advanced makers
- Written by two educators who believe in fostering creative innovation for all

About the Author

Colleen Graves is a high school librarian and blogger, obsessed with Learning Commons transformations, Makerspaces, technology education, making stuff, and getting girls involved in STEM. She offers the unique perspective of starting/creating two different makerspaces and Girl STEM groups in established public schools.Aaron Graves is a school librarian with 15 years of experience. He is a mash-up of robot geek, book lover, and tech wizard. Aaron gained his perseverance for projects through collaborative and interactive art experiences as a member of the Good/Bad Art Collective.