
Gaming the System: Designing with Gamestar Mechanic (John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)
Current price:
$32.00
Publication Date: October 17th, 2014
Publisher:
MIT Press
ISBN:
9780262027816
Pages:
266
The MIT Press Bookstore
1 on hand, as of Sep 26 1:27pm
(CS:GS)
On Our Shelves Now
Description
Understanding games as systems, with complex interactions of game elements and rules.
Gaming the System demonstrates the nature of games as systems, how game designers need to think in terms of complex interactions of game elements and rules, and how to identify systems concepts in the design process. The activities use Gamestar Mechanic, an online game design environment with a systems thinking focus.
Other Books in Series
Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media (John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)
Paperback
Disconnected: Youth, New Media, and the Ethics Gap (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)
Paperback
Connected Play: Tweens in a Virtual World (John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)
Hardcover
Digital Media and Technology in Afterschool Programs, Libraries, and Museums (John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)
Paperback
Good Reception: Teens, Teachers, and Mobile Media in a Los Angeles High School (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)
Paperback
The Civic Web: Young People, the Internet, and Civic Participation (John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)
Hardcover
Youth, Identity, and Digital Media (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)
Paperback
Engineering Play: A Cultural History of Children's Software (John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)
Paperback
Civic Life Online: Learning How Digital Media Can Engage Youth (John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)
Paperback
Good Reception: Teens, Teachers, and Mobile Media in a Los Angeles High School (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)
Hardcover
Education and Social Media: Toward a Digital Future (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)
Paperback
Connected Code: Why Children Need to Learn Programming (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)
Paperback
Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)
Hardcover
Hanging Out, Messing Around, and Geeking Out, Tenth Anniversary Edition: Kids Living and Learning with New Media (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)
Paperback
Families at Play: Connecting and Learning through Video Games (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)
Hardcover
Resonant Games: Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)
Hardcover
Soft Circuits: Crafting e-Fashion with DIY Electronics (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)
Hardcover
Digital Media, Youth, and Credibility (John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)
Paperback
Short Circuits: Crafting e-Puppets with DIY Electronics (John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)
Hardcover