Clash of Realities 2015/16: On the Art, Technology, and Theory of Digital Games (Studies of Digital Media Culture)
Digital games in pedagogy, games as social environments, ethics in games, digital games as transmedia works of art; the aesthetics of play, cineludic aesthetics--these were some of the important topics addressed during the international research conference Clash of Realities in 2015 and 2016 by more than a hundred international speakers, academics, and artists.
This volume presents contributions by, among others, Janet H. Murray, David O'Reilly, Eric Zimmerman, Thomas Elsaesser, Lorenz Engell, Susana Tosca, Miguel Sicart, Frans M yr , and Mark J .P. Wolf.
About the Author
The Clash of Realities International Conference on the Art, Technology and Theory of Digital Games takes place at the TH Köln University of Technology, Arts, and Sciences in Cologne, Germany. Unique in Europe, this research conference brings together academics and artists for an interdisciplinary exchange and dialogue. The conference is jointly organized by the Cologne Game Lab and the Institut für Medienforschung and Medienpädagogik (both of TH Köln), the ifs internationale filmschule köln, the Institut für Medienkultur und Theater of the University of Cologne, and Electronic Arts, a global leader in the field of digital interactive entertainment.