A one-of-a-kind project book that turns into 30 incredible inventions.
Most books are just meant to be read. But this is no ordinary book. This book turns itself into rockets, code-breakers, bionic hands, balancing acrobats, demolition balls, constellation viewers, and many more ingenious human inventions.
Each invention is introduced very simply with the scientific and engineering principles behind it, and all the templates, tips, and instructions to create it yourself. A pull-out Inventors Handbook includes easy-to-follow step-by-step instructions and clever hacks to help every young inventor achieve success.
30 INVENTIONS: Make amazing inventions from rockets and code-breakers to bionic hands and dozens more!
TIPS AND TEMPLATES: With just a few easy-to-find household items and the included templates, young inventors can get started on the projects right away.
FOR INVENTORS OF ALL AGES: Activities can be completed by children on their own, with friends, or guided by adults.
SUPPORTS STEAM (science, technology, engineering, art, math, and making): Learn scientific and engineering principles with hands-on projects and hacks.
ENCOURAGES INNOVATION: Young inventors will develop their creativity and problem-solving skills, empowering them to tinker, build, and create.
About the Author
Dr Alison Buxton is the founder and a director at STEAM Works Learning and a Makerspace Project Developer in the School of Education at The University of Sheffield. She has over 18 years of experience in science and engineering outreach and engagement and sits on international advisory boards for FIRST LEGO League robotics program and Verdaniya Schools in India. Alison has extensive experience in designing high-quality engineering and maker-based children's activities for organizations including The Royal Air Force, The V&A Museum, FIRST LEGO League, and The National Videogame Museum. She is a published author of Maker Workshop and co-author of Maker Studio (Welbeck Publishing).
Helen Bell is the Managing Director at STEAM Works Learning. She has more than 13 years of experience working in education with a focus on teaching design and technology to children.