Tabletop Role-Playing Therapy: A Guide for the Clinician Game Master
A comprehensive book explaining “applied RPGs”—using role-playing games therapeutically.
Across the globe, therapists are using tabletop roleplaying games (RPG) such as Dungeons & Dragons as a part of their practice. This book provides an overview of what RPGs are and what makes them such an effective and powerful tool for therapy. By examining research on gaming, flow, immersion, and role-play, readers will gain a better understanding of the theoretical underpinnings and how to skillfully and ethically use RPGs in their own practices. The author also looks at the history of RPGs, specifically focusing on issues of diversity and representation to help providers understand some possible pitfalls that exist within the medium. The book utilizes an example group to walk through everything from conception, planning, running, documentation, and termination of the group.
Praise for Tabletop Role-Playing Therapy: A Guide for the Clinician Game Master
Dr. Megan Connell has masterly crafted one of the best books for anyone who wants to know about applied tabletop gaming. Her ability to easily explain the nuances and complexities into digestible nuggets is fantastic (and well-needed) for new and old Game Masters alike. If you play tabletop RPGs, you need to own this book.
— Dr. Anthony Bean, licensed clinical psychologist, executive director of Geek Therapeutics, and author of Integrating Geek Culture Into Therapeutic Practice
Extremely well-organized, well-researched, and thorough, this book is a must-have for any therapist interested in using tabletop role-playing games in therapy. Whether you're a D&D expert, or have never played it, this book is a brilliant guide to help you utilize it in treatment.
— Janina Scarlet, PhD, author of Superhero Therapy