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Kakuro for Beginners (Dover Recreational Math)

Kakuro for Beginners (Dover Recreational Math)

Current price: $5.95
This product is not returnable.
Publication Date: December 1st, 2006
Publisher:
Dover Publications
ISBN:
9780486453453
Pages:
144
Special Order - Subject to Availability

Description

Welcome to kakuro, the addictive brain teaser This Japanese puzzle craze, sometimes called cross-sums or kakro, is sudoku's bigger (and tougher) brother. As with all good puzzles, the rules are easy to learn but the game is difficult to master. These 101 puzzles are specifically designed to introduce novices to the game.
Like a crossword puzzle, the playing area consists of filled and empty squares. Some of the black squares contain a diagonal slash from top left to bottom right, with numbers in them--the clues. A number in the top right corner relates to an across clue, and one in the bottom left to a down clue. The object is to insert digits from 1 to 9 into the white squares that add up to the associated clue; however, no digit can be duplicated in an entry. For example, for a total of 6, you could have 1 and 5 or 2 and 4, but not 3 and 3. Easy, right? Beware It gets more complicated. In case you're stumped, solutions appear at the end.