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Expressive Processing: Digital Fictions, Computer Games, and Software Studies

Expressive Processing: Digital Fictions, Computer Games, and Software Studies

Current price: $37.00
Publication Date: February 10th, 2012
Publisher:
The MIT Press
ISBN:
9780262517539
Pages:
504
Special Order - Subject to Availability

Description

From the complex city-planning game SimCity to the virtual therapist Eliza: how computational processes open possibilities for understanding and creating digital media.

What matters in understanding digital media? Is looking at the external appearance and audience experience of software enough—or should we look further? In Expressive Processing, Noah Wardrip-Fruin argues that understanding what goes on beneath the surface, the computational processes that make digital media function, is essential.

Wardrip-Fruin looks at “expressive processing” by examining specific works of digital media ranging from the simulated therapist Eliza to the complex city-planning game SimCity. Digital media, he contends, offer particularly intelligible examples of things we need to understand about software in general; if we understand, for instance, the capabilities and histories of artificial intelligence techniques in the context of a computer game, we can use that understanding to judge the use of similar techniques in such higher-stakes social contexts as surveillance.

About the Author

Noah Wardrip-Fruin is Professor of Computational Media at the University of California, Santa Cruz, where he codirects the Expressive Intelligent Studio. He is the author of Expressive Processing: Digital Fictions, Computer Games, and Software Studies (MIT Press).

Praise for Expressive Processing: Digital Fictions, Computer Games, and Software Studies

The perfect volume to begin the new publication series in software studies.... Inspiring.—Game Studies

I highly recommend this book to digital media—games, movies, and fiction—creators, AI students, and engineers.

Computing Reviews

In Wardrip-Fruin's Expressive Processing, the field of 'interactive entertainment' comes of age; its theories and methods are native to its medium, rather than borrowed from literature, film, or history....Required reading.

JAC

Through insightful examinations of media ranging from simulations to computer games, the author presents an intriguing and cogent argument.... Recommended.

Choice

Wardrip-Fruin has given us an arsenal of rhetorical firepower and a powerful set of examples for how one might teach algorithmic literacy across the curriculum without delving into the syntax of any particular programming language.

Digital Humanities Quarterly