Skip to main content
Turtle Geometry: The Computer as a Medium for Exploring Mathematics (Artificial Intelligence Series)

Turtle Geometry: The Computer as a Medium for Exploring Mathematics (Artificial Intelligence Series)

Current price: $50.00
Publication Date: July 9th, 1986
Publisher:
The MIT Press
ISBN:
9780262510370
Pages:
498
Usually Ships in 1 to 5 Days

Description

Turtle Geometry presents an innovative program of mathematical discovery that demonstrates how the effective use of personal computers can profoundly change the nature of a student's contact with mathematics. Using this book and a few simple computer programs, students can explore the properties of space by following an imaginary turtle across the screen. The concept of turtle geometry grew out of the Logo Group at MIT. Directed by Seymour Papert, author of Mindstorms, this group has done extensive work with preschool children, high school students and university undergraduates.

About the Author

Hal Abelson is Class of 1922 Professor of Computer Science and Engineering at Massachusetts Institute of Technology and a fellow of the IEEE. He is a founding director of Creative Commons, Public Knowledge, and the Free Software Foundation. Additionally, he serves as co-chair for the MIT Council on Educational Technology.

Andrea diSessa is Chancellor's Professor in the Graduate School of Education at the University of California, Berkeley, and a member of the National Academy of Education. He is the coauthor of Turtle Geometry: The Computer as a Medium for Exploring Mathematics (MIT Press, 1981).